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Page name: World of Magic Classes [Logged in view] [RSS]
2010-01-14 01:46:02
Last author: wicked fae mage
Owner: Fearathress
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Paladin- A holy warrior also known as Knights, a paladin encompasses everything good and pure. They have taken a vow to protect the innocent and get rid of those who threaten to bring harm. As a Paladin you have certain magical abilities; self-healing, lower- healing of others, holy light, truth detection. [You can pick 3.]
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Sorcerer- Magic user; a sorcerer uses spells from a spell book. Once the spell is used it disappears from the book. Every day a sorcerer must sit down and rewrite all the spells that disappeared into their book.  They are limited to the spells they may cast depending on their alignment and deity. Evil can only cast evil spells, and good only good. Some deities will only let a sorcerer cast certain elemental spells.
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Ranger- The protectors of the forest, rangers are tuned into the surroundings around them including animals. Rangers always have a familiar of their choice, a life bonding with one animal. Rangers are proficient in the use of the long/composite bow and one type of sword. Rangers are also in tuned with magic; however it tends to mostly due with the forest and slight healing.
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Rogue- Someone anyone should watch for; a thief. Rogues are specially trained individuals who can get in and out of situations and are proficient in not being seen. Having sleight of hand also comes in handy when picket pocketing or swiping things in plain sight. However, they are not immune to all sight, and have no magical skills what so ever.
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Clerics- Healers and fighters, clerics are a special group of people who serve the good through every day to day healing of the smallest wounds to disease and death. However, unlike regular healers, clerics are also fighters. When you get into a skirmish or a battle you want a cleric at your back. They are proficient in magical swords, knives, and the short bow. Magically, they can heal almost any wound, and once a day they can resurrect someone who just recently (past 24 hrs) died, they can detect truth, holy light, and once a day they can smite.
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Swashbucklers- A swashbuckler exhibits exceptional courage and swordfighting skill, a strong sense of honor and justice, a chivalric romantic sense, and the capacity for wit, style, and resourcefulness under pressure. They are proficent in no more than two types of swords at a time and always carry some type of small shield on their opposite dominate arm.
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Monk-Monks have several quasi-magical abilities (such as the ability to evade damage from magical attacks) in addition to their combat abilities. Monks typically use only their bare hands as weapons, delivering blows comparable in power to magical weapons. They also posses many supernatural abilities knowon as ki powers, which make a monk able to resist disease, poison, and certain spells, to move more swiftly, and to reduce damage from falls and area attacks. However this can only happen once a day
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Barbarian- Barbarians are a special sect of people who can call upon rage to produce super-human strength and dexterety. Only twice a day for twenty minutes. During their rage however, they cannot decifer who is aly and who is enemy.
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Artisan- An Artisan is someone who has the art of words or the art of pictures. Meaning when they write or draw/paint what is told within the story through the words or picture has magic behinde it and usauly comes true. However, it can not always be controlled. There are only two true masters of this art.
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Druid- Druids are free to use different forms of weaponry, but they lose the ability to cast spells or change into animal form for a day if they wear metal armor. The alignment restrictions; Chaotic Neutral, Lawful Neutral, Neutral Good, Neutral Evil, or True Neutral, to reflect belief in the balance and amoral, impartial character of the natural world. Druids also have the ability to have a special animal companion, spontaneously convert a prepared spell in order to summon an animal that will serve as a temporary but loyal ally. Once a week a druid may be able to change into one elemental and can only animal shape 3 times per day.
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Wizard- Magic user; wizards use wands and materials to do spells. All their spells are always known and never forgotten. However, to do a spell they must have all the materials needed.
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Bard- Also a magic user, a bard wields magic through the use of their voice and or musical instrument.




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2009-09-04 [Synirria]: Rogue is spelt wrong...

2009-09-04 [Fearathress]: ty

2009-09-05 [Synirria]: No problem...only trying to be helpful

2009-09-05 [Fearathress]: very helpful =)

2009-09-07 [Synirria]: Awesome :D

2009-09-08 [Araglas]: did you mean to put Investigators or Invertigators?

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